Detect a button press
The dev-boards have a button (labeled BOOT) on GPIO9. Let's see how to check the state of the button.
#![no_std]
#![no_main]
use esp32c3_hal::{
clock::ClockControl, pac::Peripherals, prelude::*, timer::TimerGroup, Rtc, IO,
};
use esp_backtrace as _;
#[riscv_rt::entry]
fn main() -> ! {
let peripherals = Peripherals::take().unwrap();
let system = peripherals.SYSTEM.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
// Disable the RTC and TIMG watchdog timers
let mut rtc = Rtc::new(peripherals.RTC_CNTL);
let timer_group0 = TimerGroup::new(peripherals.TIMG0, &clocks);
let mut wdt0 = timer_group0.wdt;
let timer_group1 = TimerGroup::new(peripherals.TIMG1, &clocks);
let mut wdt1 = timer_group1.wdt;
rtc.swd.disable();
rtc.rwdt.disable();
wdt0.disable();
wdt1.disable();
// Set GPIO7 as an output, GPIO9 as input
let io = IO::new(peripherals.GPIO, peripherals.IO_MUX);
let mut led = io.pins.gpio7.into_push_pull_output();
let button = io.pins.gpio9.into_pull_up_input();
loop {
if button.is_high().unwrap() {
led.set_high().unwrap();
} else {
led.set_low().unwrap();
}
}
}
Now if the button is not pressed the LED is lit. If the button is pressed the LED is off.
Similarly to turning a GPIO into an output we can turn it into an input. Then we can get the current state of the input pin with is_high
and similar functions.